Taylormade Posted February 7, 2017 Share Posted February 7, 2017 I would love to build an AF speedster, but I'm short on two vital items - time and money. Both are going into the restoration of my 32 Dodge Brothers sedan. Not quite as exotic, but satisfying none the less. So I'm doing the next best thing - building a speedster in my computer. I've only been working on this for a day, so there is lots of work to do, but I thought I'd show you some initial renderings. The color textures are still very basic and the rear of the speedster hasn't been started yet. This is what I have so far. Making the chain will be the hardest part of the build. The last picture is of a Miller race car I did last year. This is what the final renders look like. 1 Link to comment Share on other sites More sharing options...
erichill Posted February 11, 2017 Share Posted February 11, 2017 Very cool looking. Now to just bring them to life eh? Link to comment Share on other sites More sharing options...
Spinneyhill Posted February 11, 2017 Share Posted February 11, 2017 Very nice work. Just a question: how were the reflections on the Miller done? To my eyes, they don't look quite. Equal angles and all that for reflections. Maybe I just need my optical cortex adjusted. Link to comment Share on other sites More sharing options...
qwilleran56 Posted February 12, 2017 Share Posted February 12, 2017 What program are you using to do this on the computer? Link to comment Share on other sites More sharing options...
Taylormade Posted February 14, 2017 Author Share Posted February 14, 2017 I'm using Blender. It's free, developed by some Scandinavian guys who didn't think it was fair to charge five grand and up for 3D computer apps. It has a steep learning curve, but YouTube has hundreds of video tutorials you can use to learn the basics. As far as reflections go, the surfaces reflect light just as a real object would. Some of this is due to the "lens" you use when rendering the final image and the type of "lights" you have set up in your render. You can also adjust how shiny the surfaces are. i went with high reflectivity for that render, but might tone it down a bit for a more realistic look in later renders. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now